Then there is the "1 bit" microprocessor that has two instructions: "NOP" and "HALT"
Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts
Wednesday, November 30, 2011
Friday, October 21, 2011
Super Mario Flash
I want to use the space on my blog to spread the word about this Super Mario Flash game, developed by Pouetpu Games.
I find this to be an excellent game, in terms of playability, sound quality, game design, robustness of the code, and furthermore... c'mon guys it's Super Mario! :)
The feature i love the most is the level builder, which reminds me of the old days when I was still a beginner programmer, and I passed from developing my platform games with QBasic to doing the same using The Games Factory by ClickTeam (yes, it was ages ago, when I didn't have the geometry background needed to program with openGL/DirectX).
The only caveat is: try not to end like this:
I find this to be an excellent game, in terms of playability, sound quality, game design, robustness of the code, and furthermore... c'mon guys it's Super Mario! :)
The feature i love the most is the level builder, which reminds me of the old days when I was still a beginner programmer, and I passed from developing my platform games with QBasic to doing the same using The Games Factory by ClickTeam (yes, it was ages ago, when I didn't have the geometry background needed to program with openGL/DirectX).
The only caveat is: try not to end like this:
Posted from
Rome, Italy
Subscribe to:
Posts (Atom)

